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Unity 3d platform
Unity 3d platform













unity 3d platform

It’s the GameObject that moves, moving all the children with it. In the case of the moving platform, it’s the platform (modelled in Cinema 4D) and a trigger both a child of an empty GameObject to keep it in a nice little package. For example, when you jump on a trampoline, it’s the trigger sitting just above it that forces the player up again, not the actual trampoline itself. You pass through a certain trigger with the appropriate tag and something will happen. Here’s a little side-fact for you – a lot of the functionality in Spangles Speed Sprint is just done through triggers. It’s because we’ve been hard at work, and I thought now is a good time to shine a light on something basic – what to do on a moving platform.

#Unity 3d platform code#

Anyone have any ideas as to how I can fix this? Here's the code that I have for making the player stay moving platform: function OnControllerColliderHit(hit: ControllerColliderHit) else if ( title may make me sound like the most square, nerdy individual you’ve probably come to expect if you’ve read this blog more than the once, but hey, I’ll give myself a chance to redeem any shortfalls in my social life.įor the past what seems like forever, we’ve been working on a game called Spangles Speed Sprint which I’m sure you’ve heard something about, even if you haven’t heard a lot in the past month. The platform also seemed to move from its intended position and moved faster as well. The issue with the changed shape and the misplaced camera was fixed but the player kept bouncing or rather jittered up and down.

unity 3d platform

Instead of making the player a child of the platform, I made the player's position and rotation the same as the moving platform's position and rotation. I did more research and found out that this was a common problem so I moved on to another solution. The player changed shape, the camera moved far away and I could barely navigate my player. Note: the player is a Character Controller. I was able to do it except, there were some problems. A lot of the answers I've found involve making the player a child to the platform. I've been doing a lot of research online about how I could make my player move with a moving platform. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.















Unity 3d platform